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There is missing Script on - StylizedWater_Desktop - StylizedWater_Desktop (1) ? Does that script make a change in Underwater Renderer/Water Level...
What is workflow for creating multiple water volumes with underwatereffect in one scene?
Thanks for pointing me toward video and paying attention to small details.
HOW TO MAKE InputSystem WORK: These are minimum requirements: 1) Implement new InputSystem (from Package manger) and converted project to it 2)...
I followed this video: [MEDIA] and found out that each scheme needs to have attached controller like Keyboard and then everything works. After I...
1) Implemented new InputSystem (Package manger) and converted project to it 2) Defined Input Action Asset with Scheme, Map, Actions 3) Input...
For me Reimport All and downgrade to vscode 1.1.3 on linux fixed issues on 2 projects.
DoNotDestroy [MEDIA] Singleton [MEDIA]
If anybody comes with similar issue, in my case problem was calling referenced object from Instantiated (Instance, DoNotDestroy) object....
The whole if (health == 250) {} executes only if health == 250 so if (health <= 250) will never be true. Move if (health <= 250){} outside if...
I stop my monsters by - disabling Animator: animator.enabled = false; - making it static: gameObject.GetComponent<Rigidbody2D>().bodyType =...
Each level one scene. Use as much prefabs as possible for easier modification of elements that are present in each scene. At beginning of...
If first gameobject (name) is something that has collider and overlaps with your bullet that is intended function. Define layers that interact...
[MEDIA]
If I understand correctly you character is moving to the right, but that is not important. Speed is vector (x,y) so whenever character collides...
Oh, topdown? Use @MelvMay solution or go into 3D and define gravity along Z axis in Project Settings?
I'm using bouncy physics material on my project and it is setup like this: - Floor: Box Collider 2D on Layer: Default (not Sorting Layer that is...
Also [MEDIA]
The principle is the same. Create physics material with low friction and attach it to every object that you want to slide on 2d surface gameobject...
OnCollisionEnter2D is called in exact frame that engine has detected for the first time overlap occurs between two colliders. If user manages to...