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Very nice trick, but there's this problem. Since ARGB2101010 format can only store Unorm values (no hardware sRGB-encoding), rendering to...
Yeah. It was perfect in Unity2018 where you could already disable C#recompile using this option, but shaders kept compiling. The distinction is...
I think it's the same bug as the infamous Occlusion culling CPU spike in profiler which actually has nothing to do with culling. The spikes...
There are two different problems mixed in the topic. When spikes are consistent, like in foxes' message, this is indeed Culling issue: But...