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I'm still confused about how this "should" work. Say I want to support Vive and Oculus Touch - I add them both in the interaction profiles section...
I probably didn't try with compression enabled, so if brotli uses a second python instantiation, an env var might be needed. I had tried...
I'm pretty sure that was all I did. You'll need to have Xcode + command line tools installed - check running /usr/bin/python3 in a terminal works...
The emscripten in 2020.3 is pretty old, (1.38.11 from August 2018) but it does look like it still supports either python 2 or 3 (since this change...
@RickLeung - Indeed, the underlying wasm issue in webkit hasn't been fixed yet, so 15.4.1 still requires the workaround....
I've done a bit more digging into relevant WebKit bugs on the webgl regressions to see if they give any hints for potential workarounds. There are...
It seems very weird that disabling optimizations for one function would cause this, but I see the same thing here - thanks for the note.
Thanks so much @brendanduncan_u3d for narrowing this one down, the workaround seems good for my test case too. One little note for anyone using...
Great updates Brendan, thanks for your great work on this so far. On the graphics regressions, is webgl1 still working well enough? We noticed...
Thanks for the hints. Assigned myself a seat and downloading the editor now. Looks like the -s MAYBE_WASM2JS only introduces minimal runtime...
Thanks for the update Brendan. I had noticed the stack cookie check code was where things were failing on your minimal clear-color example, but I...
@brendanduncan_u3d - Any chance you could try a -s WASM=0 build? Would probably be big and slow, but might actually be functional. I'm trying to...
That's an interesting finding @sercand - sounds like it might be something to do with the wasm tiering-up to a higher JIT whilst executing that...
I've discovered that just dropping the shader source into the project as a custom asset actually gives a little "Show generated code" button in...
Hi all, I'm trying to learn all the low-level details of Unity's shaders, to try and make compatible shaders for another engine so that assets...
Add me to the list of interested people too! Would it be possible for plugins to expose "Virtual Reality SDKs"? Then the core Unity APIs that the...