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For some reason, even when using NVDA, anytime it reads a number it reads it super quickly. For example, when not in unity it would read "nine" as...
+1 for this feature. It's cumbersome having to reopen hub each time, even if it is less cumbersome than some game engines that full on require you...
let's say that this is the base class using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActorBase :...
@Thrawn75 Something similar, yes. My issue is I am not sure how to create a new "BaseClass" and store it onto GameManager.
I don't think I explained it well enough last time I made a thread so I am going to go a different route this time. I know how to save data and...
@ClumsyLobster I did see that, thanks. I already knew about saving, I was just not sure how to reference scriptable objects at the time. I figured...
@Kurt-Dekker I figured out the basic stuff for making new classes and stuff, so thanks for suggestion :D [IMG] [IMG] I still have to figure out a...
So we made a basic baseclass to have all characters inherit from. using System.Collections; using System.Collections.Generic; using UnityEngine;...
Is there code example somewhere of how this is done? I'm still new to unity so I was barely able to write the script up above.
@Joe-Censored it took me a while to figure out but I managed to do it. In Unity game properties I set GO to the male model, and NO to the female...
I am currently following tutorials to create a "character creation" and what I'm currently attempting to do is when you select female, it replaces...