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First, it's a very bad idea to launch an application on boot. it goes against all android guidelines. The boot event is intended for background...
You can add a child image where you would put your button graphic then on the button component reference that child image. Then in the image...
I think rect.width and rect.height have the scaled values in it on the recttransform
The workaround I mentioned will work for varying widths too, but it will have the caveat of having the columns for each row lined up. If if you...
A workaround might be to use grid layout, but instead of placing your cells directly under it, use a wrapper game object that provides filler so...
I think it's a good assumption that if you add the listener through code you should remove the listener through code
EventSystem.current.IsPointerOverGameObject()
If you don't plan on changing anything in there or will rarely change things, you can delete them from your local machine and leave them on...
Your original question seemed like you wanted a canvas "attached" to your player. As in moving with the player and sized near the player and...
Git repos are intended to be separate entities. One for each of your projects. That being said you can create a folder structure by creating...
Yes, a world canvas
Add a script to the game object and call DontDestroyObject on it and the game object should not get destroyed when you load a new scene. Just...
@MrEsquire so your solution to not overload QA is to overload the devs? Ha ha. Coming from a developer myself, if you want to keep your sanity...
This has always been an issue with the Animator. It doesn't really have much to do with the new UI. Providing a dynamic starting point or ending...
Running in the player never uses prefabs which is why the buttons disappear and the color of the game object changes to normal in the hierarchy....
The way I usually do it is I have a property on the script like Text or Button and then use the editor to fill it in. If GameObject.Find doesn't...
The alpha channel on the panel component is only for the panel image and not any child GameObjects. Instead add a CanvasGroup to your panel, then...
The 'as Rigidbody' in the instantiate line will return null if the instance isn't a Rigidbody. in this case it is a Transform because that is...
That sounds like a bug you should submit. I would think that sliced images should never be scaled since they already have information to stretch...
I really develop for mobile, but I find that designing in the square most shape you want to support and making it scale to the most rectangular is...