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Will this also be available int he raw webrtc package? We do not use render streaming, we're piping camera images direclty into Unity for a mixed...
I noticed Unity adds about 100ms delay over what I see in chrome/firefox (rough estimate with same stream, two connections, displaying timestamps...
Scoped packages are quite easy. You'll name all your packages something like (com.companyname.package-name) and upload them to a NPM/UPM registry...
Your welcome. Always happy to share code. I also added a function to upgrade packages in bulk, including git repos.
@olejuer I'm actually running into having to upgrade git repos for some packages we use and created a tool for it I added an upgrade packages...
@olejuer Try re-adding the GIT url of the package from the package manager. Last time I tried that seemed to update the package to the latest...
To avoid conflicting DLL's I - Prefix the name with a unique hash (package name resulted in very long path names) - Disable "Auto Reference" - In...
As long as they are in an NPM registry, you could use UnityEditor.PackageManager.Client.List() to get a list of all packages in the project. In...
Done. Sorry, I forgot about the bug tracker.
This was fun day of debugging. I created a tarball of a package using PackageManager.Client.Pack() and tried to upload them to Bintray using npm...
I've created a simple GUI to maintain the credentials and scoped registries from inside the Unity Editor UI. This makes support within my company...
Halodi Unity Package Creator is a simple Editor UI Tool that streamlines creating and publishing packages to your own NPM registry (or just...
I created some simple editor UI tools to manage the scoped registries and NPM credentials. Hopefully this is useful for the community till this...
I advise upgrading your Visual Studio Code Editor to 1.2.0. That solved a bunch of problems with intellisense for me.
I see a major overhead in querying ArticulationBody.jointPosition and ArticulationBody.jointVelocity. (taking about 0.2ms for 23 joints) We are...
Fair enough. I'll see if we can make some extra tooling on our side to make it work well enough for our purposes.
Thanks for this guide. I tested it and it seems to work. We have the need to share with outside resources and this will help, although a pain to...
We would like to use the same model for simulation and visualization of external data, therefore we have a need to disable/enable the articulation...
Thank you for this functionality. We're working towards simulating our humanoid robot in Unity (to have much higher fidelity cameras than other...