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Great to hear that DirectX12 is getting performant! Is this only the case for newer Unity versions or is this also included in latest 2018 patches?
Everything fine now :) thanks for your feedback! Regarding automation I have tried to find a way to automate the process by not interacting with...
ah I was working with creating a prefab after baking directly, issue here was that for each baked clothset a different copy (of the bones) was...
I am creating seperate CombinedSkinnedMeshes for each clothset the character can have and would like to use them in just one prefab and easily...
Lovely Asset! I use it for characters with equipment (normal MeshRenderer objects which can be activated/deactivated dynamicallly) how can these...
Hi, I just bought UBER today and its really great. I love the feature of dynamix snow. Sadly, I am currently facing the same issue with moving...