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Fixed my issue everybody, looks like it was just an issue of my internet speed. I moved about a week ago, the post I made was just before the move...
I'm having the same issues as many other people here it seems, although nothing has worked for me. (I'm on Windows 10) Basically I had to update...
Yep I tried both Start and Awake. Both have the same problem.
Holy S*** I'm a dumbass. I just asked a really similar question and had this open in a tab so I thought it was my question with a bunch of...
2019.1.0.f1. I haven't filed a bug report, I didn't think it was a bug in the engine but maybe it is.
I'm having a strange issue where Screen.currentResolution returns a different value when it first starts up my game from when the game is running....
Thanks so much!! You are a life saver!
Hello all, I'm attempting to build my game for Android but for some reason Unity cannot find the Android SDK. I installed Android Studio today and...
Hello, I'm having a complicated issue in my game which I think is stemming from one particular flaw. You see, at one point in my game the parent...
I'm having a very strange problem which I will try to describe as best as I can. Basically what you need to know is that 1. My game contains many...
Update: It works, I realized on some of them I had just disabled the BoxColliders in my code.
Hm, it must be another problem then. I do mean whenever the mouse is clicked inside of the bounds of the collider shape, as you said. By "inside...
Well the thing is each of the squares has its own behavior and changes throughout the game, i.e. they are not static/just sitting in the...
Hello all, I have a box-shaped sprite with a box collider, and I would like OnMouseDown() to trigger when any of the area inside the box is...
I figured it out, the draw mode was tiled and the size was for some reason set to 1.3333. I'm not using Tilemaps.
Hi, I'm starting to build a 2d game in Unity and my background is basically a bunch of square sprites. It is in my best interest that these square...
I am trying to use an infinite loop (while(true)) to wait for a user to click the spacebar before executing the meat of a certain code. The...
Thanks for the reply... I attached a canvas component to the gameobject and a text object also but the text still isn't showing up on screen. I...
Hi all, I am trying to figure out how text works in Unity 2D and am currently stumped. What I'm trying to do is attach a Text component to a game...