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I'd also love to know this! So far this is the only real drawback for me. In a scene with lots of glass in it, it kind of hinders the immersion...
Hey, Following the user guide here (http://unity3d.com/profiles/unity3d/themes/unity/resources/downloads/beta/unity-5.0-user-guide.pdf) I created...
No difference in 5.0.0.b13. Should I report this as a bug?
The ones to download seperately are the shader sources. The uncompiled files with readable shader code as opposed to the already compiled ones...
I just found out how to recreate some odd behaviour I had experienced before, but never knew the cause of. When you have a scene with the default...
That's all I wanted to know. It's a feature, a bug report would be counter-productive. As Aras said, there were no realtime shadows for...
Objects with the Standard Shader set to transparent cast a shadow that consists of a dotted pattern which creates a really off-putting look. Is...
I just tried switching to the legacy diffuse shader; any idea why it's so heavily influenced by the Sykbox's tint? [IMG] (Left: Standard shader,...
Really? Wow, Nice! When I switched to a legacy shader yesterday it seemed like the GI just went away alltogether, maybe I just overlooked the...
Thanks for the answers guys, @Aras is there a way to turn down Fresnel for the Standard shader? Because I still want to use dynamic GI, but the...
Hey Guys, I'm running 5.0.0b11 and I don't have a lot of experience with PBR, so I'm not sure about this, but when I create a new scene in a...
I just wish Microsoft would release official drivers for the Xbox One Controller, then I wouldn't have to develop a workaround. I'm already pretty...
Thanks a lot for your response! I was intending to use x360ce, as it's exactly what i would need; sadly Unity does not support x360ce. From what I...
I have shown you how to display a Texture on screen, you'll have to adapt the method for your project. I do not have UFPS, so I can't help you...
What you could do though is install the 30-day trial seperately, and profile your game there. Be careful though, both "Unity" installation folders...
Do you maybe have "Alpha is Transparency" selected in the import settings for the texture? Also: Which shader are you using?
If you are using Unity Pro, have you checked the profiler yet? Try to see if these "lag-spikes" are showing up there, select a point in time when...
Depending on if you want to do it with Unity GUI or NGUI, there's of course different solutions. If you want to do it with Unity's GUI, do it like...
Hey guys, I just encountered what I suppose is a bug in 4.3.4f1, but I'd be very happy if someone could prove me wrong. I have a Gamepad...
I can't confirm this fix. Just baked light maps on a windows machine, transferred them to a Mac, and all the lightmapping UVs broke.