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Hi FlightOfOne. No, unfortunately I did not.
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I have a script which procedurally moves placement objects (e.g. rocks with colliders) and decal projectors through the scene to always surround...
Hey Tobias, indeed, I remember having experienced input freezes two or three times, as well. The last time this happened was yesterday when I...
No one any idea? Not even the devs?
There may had been a bug, I don't know. Fortunately, it is gone now and I can't reproduce it. I fixed the issue regarding OnTargetObjectWarped....
Update #1 It seems that the duplicate Action names are not really the culprit. Even distinctly named Actions cause the exceptions. Here are my...
Thank you for your reply. It works for now. I have my clear shot vcams persistently stored under the terrain tile together with a MonoBehavior...
My game world consists of several 3D terrain tiles that together with a floating origin are able to move and do not have fixed world space...
I have the exact same problem. I use a floating origin in my game. Visually I have everything under control, meaning lagging cameras (I use...
I have a problem with certain input Actions and Action Maps that produce the following exceptions: Map index on trigger does not correspond to...
I have two very different actions. Next to a keyboard binding, the first action Toggle Map has a Gamepad Button North binding (default "press"...
I am continuing an older project that I started using Unity 2019.1.10f1 where HDRP was still experimental I believe. I could use the Layered Lit...
Hello tjmaul, thank you for your suggestion. This is exactly what I try to achieve, however finding the "force" is the challenge here. Adding...
Hello good people of Unity, I currently work on a snowboard game as a student project. I am not quite sure about the arcade/simulation ratio....
Thank you for your reply nsxdavid. I'm toying with the idea of submitting a bug report nonetheless. In any case, they should provide a workaround....
Thank you for your input. I do use a Render Pipeline Asset. I tried to disable "Opaque texture" for my minimap camera (the one rendering the red...
For a project my team and I want to create a minimap that is situated under a circular UI image mask. The background of the minimap itself shall...
I repeatedly and periodically experience heavy lagging (like 1 or even less frames per second; it's a slide show basically) that sometimes...
I found the solution to my problem. In the Player.log file the following error gave it away: NullReferenceException: Object reference not set to...