A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks for your reply David, if we can close this as a bug on the Unity side, then I will prepare the example project and submit a bug ticket once...
Sadly I was not able to find a solution to this problem yet. Recently one of my colleagues was facing this issue again and his final workaround...
Not sure what is the cause of the problem, since it seems to be appearing randomly over last few years, but I just spent quite some time figuring...
Hello! I am solving an issue with material swap animation in the Mesh Renderer Component. I am trying to swap several materials in that component...
Hey guys, one more question from me, this time about mocap and mecanim animations. I am using mocap data (.bvh) that I retarget to my own rig in...
Okay, found the solution. I had to export a mesh object along with the rig, then it added the "Bip001" level to it. Thanks for your help, guys!
Hey David, thanks for your advice, I double checked the hierarchy and there truly is a difference, I didn't notice this before, because the rigs...
Hi, thanks for your reply. The avatar is there, it's using the same avatar as all the other animations. I also tried using both the anim file in...
Hey guys, I have this issue with my rig and animations: - my character rig has animation controller, using several different animations from...
Hello, fellow developers! I would like to present to you our new game, called Multiversum: Find your path to the stars. [img] [img] Multiversum...
_SpecGlossMap works fine, thanks!
Hello, I've encountered another problem. In my scene I am baking some meshes with Standard (Specular setup) shader, this was working fine last...
Thanks for the fix!
Hello! I recently encountered this kind of problem - I'm baking two Standard specular setup shaders (PBR), both containing Albedo, Specular,...
Hello. Is it possible to create a separate mesh per Decal Projector? In my project I'm using decals on a spaceship part, when that ship part gets...