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Figured it out, ended up using an additional TMP_InputValidator that was toggled when either control button was held. The override class used is...
Having an issue with TextMeshPro InputField using the ASCII Character 9 (Horizontal Tab) when I'm setting up a shortcut for Italics. I'm building...
There is a bug within the design of the InstanceTracker<T> class. Looking over the code before going into the pattern with some students it does...
This error occurred for me while referencing a variant prefab within the original prefab or vise versa. Game works just fine in the editor while...
That is true, at this point you will want to use a Raycasting system that extends out of your sword, Since update goes once per frame you could...
Was having an issue with the Initialization() Basically when I used the Auto Builder for AI or Player everything would work as expected. Except...
I have created a new material instance in order to have the roof and walls of my 3D builds fade in and out depending on if the player is within...
Animated title screen- this could be anything from clouds to the fire you already have in the game. Have the layered grass areas be walkable or...
If you want to move a character like in a platform game. You need to add a Rigidbody2D and a BoxCollider2d to your game Object. This will make it...