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Thanks, I will look into the queues. I am currently making it so that each cell finds its neighbors at runtime so I don't have to check all of the...
Ok, I have some code that should work. But I need help optimizing it extremely because the game freezes when it runs. Also when you mentioned that...
Thanks, I'll check that out and get back.
By the way, can anyone tell me what it wants me to do in this part? I am asking because I am not sure if a interpreted it correctly. [attach]
Thanks, I will try doing that and will then get back.
Well, how would I go around to doing that? If I have a separate script for path finding, do I just loop it for every zombie?
Hi, so I asked this question on Answers but I think that it is a bit to much for Answers. Anyways, this is a repost of what I did there. Please...
You can try using http://docs.unity3d.com/Documentation/ScriptReference/Transform-forward.html