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OK, I finally understand what's going on and I have the fix. The notificationservice target is built as an App Extension, and by convention its...
Apparently it is possible with a Fastlane Gymfile now: https://docs.unity3d.com/2022.1/Documentation/Manual/UnityCloudBuildGymfile.html
I read elsewhere that the solution is to set `signingStyle` to `automatic` in the plist file - however I tried it and it didn't help. I am still...
Sharing my experience in case it helps someone else in the same situation: I installed the "Push Notifications" package and started seeing this...
Agreed, this is a bad API. The only solution I can see is to catch the exception (which isn't even an informative type, it is a...
Thanks for posting this. I was interested in this asset but won't be getting it if it's not supported.
I have a workaround, it's a bit weird but it works: 1. When OnTriggerEnter fires on your first object, call `other.gameObject.AddComponent` to...
Might it be related to this? "Uploading scores to Steam is rate limited to 10 uploads per 10 minutes and you may only have one outstanding call...
Thanks for your reply. I've figured out what's going on now. TLDR: I am also setting the Rigidbody's mass programmatically, and I should have...
Has anyone successfully set rigidbody.inertiaTensor manually? I just tried it and found that it gives weird and undesirable results, even if I...
I am trying to decide which FrictionCombine model to use (average, multiply, minimum or maximum). In the real world a coefficient of friction is...
I can confirm that when you open your material in the Inspector, it causes any new keywords to be enabled. I was able to work around this issue by...
I had this issue too. Great workaround @daxiongmao, thank you!
I was already on Input System 1.2.0 so I can confirm that the bug is evident under this version using my sample code above. I am also on the...
Here is a simple test that reproduces the problem. With a fresh start of the Unity Editor I got the error after only 30 instances of this test...
I just started using the InputSystem TestFramework and I am getting the same error in my PlayMode tests. Unity version 2020.3.24f1....