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2pixelstudio If copy plugin in wrong place dont see unilod menu =) I tryed in other 3 PC with XPsp3+Unity3d Pro and same result - crush in...
same problem On notebook with WInXP SP3 - Unity Pro 2.6.1 DX9/vc++runtime 2008 sp1 error log at (wrapper managed-to-native)...
Thanks to all =) But i realized as function Update () { if (Input.GetKeyDown("ctrl")) { light.active = true; } if (Input.GetKeyUp...
You not understand me =) I know about how using alpha chanel in the texture But i dont know about how modify this script to able use glow throw...
yes For example function Update () { if (Input.GetButtonDown("Jump")) { GameObject.active("Spotlight1") = false; } } dont work,...
Thanks, But need a lightsource that is located on the stage and on pressing the buttons it should be included on / off How activate/deactivate...
Sorry for my English =) Toubles with syntax(C#/Java) How made for example of this: Press button "X" - object for example "light" is on, if...
Thanks for answer, but i not understand - how use this script with mask.
How made of this? a=texture, b=glow mask, c=result [img] Thanks for attention =)