A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I have a very nasty issue in a project I'm working on that uses HDRP, Shadergraph and Subgraphs. The project is designed to be shareable with...
I have an old custom damage vignette shader that I wrote in ShaderForge. My new project uses HDRP and I would like to port it over to Shader...
Hi guys I have an old custom damage vignette shader that I wrote in ShaderForge. For my new project I would like to port it over to Shader Graph...
In my current project I'm trying to use the HD render pipeline for the first time. Under Screen Space Reflections there's a little message telling...
Hi guys Is there a simple and efficient way of passing in pixel normals modified by normal maps to the fresnel effect? I'm used to it just being...
Wow, thanks so much bgolus, I literally couldn't have asked for a better reply! I really appreciate you taking the time to explain that so...
Has anyone got any experience doing Triplanar normal mapping with object space projection rather than world in Shadergraph? I've spent quite a bit...
Hi guys I have a very simple Shadergraph test shader that doesn't appear to function as expected. Essentially I can't seem to view any amount of...