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Yep, you need to use just standard shaders ou HDRP shaders, not both. But if you can launch a HDRP version of your shaders in the future it will...
@Darkcoder You have plans to make the SGT shaders (AKA Atmosphere, Flares, and stuff) compatible with new Unity Render Pipeline ? I'm so excited...
@Darkcoder thanks, now are working as well. One question, are better to move my character by the transform.position or by the floating point...
@Darkcoder Thanks ! The floating system worked as well, but there's a problem. I copied your cube example to my scene and everything work fine....
Hi @Darkcoder, i want to implement your floating point system, but my camera are inside a gameobject, and when the camera move i need to the...
Hi, i've been interessed in your Terrain Spawner script. You have any example or tutorial of how to use it ? I tried to put the scripts together...
@SinDeSiecle Thanks, i set the variable and the colliders stop to be overlapping, but still with the holes in play mode. You know where this...
Hi, i've experienced some bugs with mesh colliders of SGT Terrain In some cases, the colliders are overllapping another ones, and in another...
Thanks, that's the only response that actually works well
Hi, i'm interested in your asset, it's perfect for your game. But i noticed that this extension requires one license per seat, i'm working with an...