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Yep, it was part of it, i didn't noticed that there is inner and outer face to scale on those new probes. And the exposure was too high, that's...
I did already, it stays that way. You can see that there are some stuff baked in the lightmap texture. https://prnt.sc/rtssc0
+1
I updated the link above, here a ss of the lighting settings: https://prnt.sc/rtsd5e I can't spot any relevant difference from the Universal...
I iam learning about baking lightmaps (version 2019.3.7f1). But i can't make it work in the HDRP, is working fine on the Universal Pipeline tho....
Hi, i just testin light baking and i having this problem, tough was because of the skylight but i changed and i still get the problem, is not a...
40 Unique badges and 58 ''modular'' pieces to build your own badges. [ATTACH]...
Hi, i am interested in some art related stuff from the FPS Sample for learning purpose, stuff like environment props, materials, textures, trim,...
Had no idea, thank you.
My internet is too #$@#4 to download all of that, and i only would like to get some props etc for learning purpose, so any chance of been able to...
Hi. when im using the default skymap with a directional light the mesh looks fine, but when im using HDR every place that i have hard edges will...
In linear space this asset end up with those artifact, all of the other parts are fine. I also noticed that those white artifacts caused by the...
Ah, ok that explains why, those numbers are from stats in the gameview. I will try to find more info about those passes, thank you!
I am aware of the duplicates that are results of smoothing groups and uv seam, but i don't have that much seams and groups for the diffrence to be...
I am learning how to bake maps, thinking about test some of them on unity, but i am confuse of how to properly separate the meshes and maps, if it...