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I also need to draw the MaterialEditor in a custom inspector, but the only way I can do that is by using an IMGUIContainer, like this: public...
Hi! I have a custom Editor created with UI Toolkit and just found that when I'm creating the PropertyFields for my editors, if one of the...
Are you planning on moving the current 2020.2 ReorderableList from IMGUI to UI Toolkit? Can we mix this reorderable list with custom inspectors...
Oh, nice! Didn't know!
Hi! I just saw that in the latest beta of Unity 2020.2 we have reorderable lists... but with IMGUI rather than UI Toolkit! :( Are they going to...
Hi! Sorry to resurrect an old post, but I would like to know if an element has a custom PropertyDrawer from code.
Hi! I'm in the situation where I'd like to add a package as a dependency of another package only if the first package is found in the project....
Hi! Do you plan to add new controls to the package? Something like tables/grids, viewtrees, charts, etc? Can you share with us the controls that...
Hi! Finally, it seems that we can create custom inspectors for generic classes in Unity 2020.1. I'm trying to create a custom inspector with the...
Hi! I'm trying to create a new Editor for the AnimationClip class, but I've seen that Unity has already one using IMGUI. The thing is that this...
Hi! I am making a tool to check all the assets in the project and validate a few things, the problem that I have is that when I try to open a...
Thanks a lot! :)
Hi! I was creating my own Inspector for a project that I'm working on and realized that there is an InspectorElement that does all the job for...
Oh, good to know, I was going crazy trying things :) Will try to combine UI Toolkit with IMGUI to overcome this temporal limitation. Thanks a...
Hey thanks a lot! The info that you provided was super useful :) Gracias! ;)
Wow that list you have there looks absolutely amazing! Can you share how you managed to do that? Does the drawer work on any kind of List? Or is a...
Hi, I'm trying to create a CustomPropertyDrawer for Lists and so far, nothing works. Here is what I've tried so far: - Create an Attribute to tag...
Hey thanks for your answer :) What I wanted to achieve is to detect changes to any field in the SerializedObject, more or less the UI Toolkit...
Hi again, I tried to do something like this, but so far doesn't work: [CanEditMultipleObjects] [CustomEditor(typeof(Object), true,...
Hi, I'm currently creating some utility Attributes to handle the UI, so far everything is working fine but I think my implementation could be...