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OK, thank you. So what about Addressables then? Can they be used for external Asset Bundles?
Having the same problem here. Except that we don't even have a system yet to load the asset bundles that were built in other projects. So were are...
Yeah, fixed it for me aswell. Thanks!
Yes, I am using UnityEngine.AddressableAssets; Since I am not exactly sure what ADFs are, I believe, I am not using them. Deleting the .vs folder...
Hey, I am trying to get my hands on the Addressables with Uinity 2018.02.0f2. I edited the package manifest and got the AddressableWindow working...