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nope, no such folder exists
Basically, I got some Reflection.Emit that emits some dynamic code. I am not using Il2cpp neither UWP just plain old windows. It works fine in the...
I kinda need them for some well-multithreaded code, and the only way I found to emulate them is via spinning and interlocked magic, so anything...
Basically title. I wanna write some vectorized code, but debugging llvm is kinda a nightmare, so I was hoping for some guides and do/don't best...
There should be entities, at least one at 0,0,0, did you get errors in the console? Anyway like I said try stacking 20 boxes on top of a...
Here is a link to the repo in the folder sp3 git clone https://bitbucket.org/emelrad12/omnirepo.git Just start it and zoom to 0,0,0 and there...
By .8 you mean Burst 1.3.0-preview.8 ? If so then that doesn't seem to have fixed the issue. Here are my packages https://pastebin.com/FapbmYeP ....
So basically in this link is all that is my example. https://i.imgur.com/oVrf2ad.gif It seems to break when there are more objects like more than...
So while I try to read or write to a native array while in a managed code(non-burst, non-job) thread it throws an error. So is there any way to...
Using Unity 2019.3 HDRP + DOTS I get error trying to use light color node While using surface I get Undeclared indentifier...