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I meant that I was looking forward to have imitation learning in a released game in real time with no code or level recompilation, in a future...
You mean hand coding our own ML-Agent one?
Thank you. Will be looking forward to have such a feature in future releases.
Can we integrate imitation learning in a live game, so that the Agent learns from the player and gets stronger?
Is there a way to prevent the reflecting line renderer material from stretching even if you chose it to tile?
I am aware of that. The origin of the Raycast is rotating. I tried to update the Line Renderer in both Updates and still the reflecting Material...
Neither FixedUpdate nor Update is working.
How can I narrow down the reflect angle? The reflect angle is a bit wider for my rigidbody to bounce on the exact line.
RaycastHit2D hit = Physics2D.Raycast(transform.position, transform.up); arrowLine.SetPosition(0, transform.position); arrowLine.SetPosition(1,...
It misses a lot! I have a flickering debug ray.