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I've already stated my stance on this: Things not working without any error message absolutely sounds like it's a Unity bug and I don't have the...
Yep, that. If you don't actually care about configuring transitions in the Animator Controller and setting up parameter conditions and stuff, you...
Stuff not working but not giving errors definitely sounds like something to report to Unity, that's really the whole point of them releasing Beta...
The Mixer Nesting section has an example of how to do that.
I totally forgot I hadn't implemented that yet in the last release. If you send your Invoice Number to animancer@kybernetik.com.au I'll send you...
Try something like this: animancerComponent.Playable.CopyFrom(otherAnimancerComponent); animancerComponent.Playable.PauseGraph();// Need to...
Yeah, it looks like your mixer's walk cycle just isn't at a good place to transition into the slowing down animation. I've never implemented...
Whether it's worth getting is a matter of its current features, not its future development so I'd recommend just grabbing Weaver Lite to try it...
That should be fine. Could you please send a minimal reproduction project to animancer@kybernetik.com.au so I can take a look at it?
MixerTransition2D is what you're looking for.
FadeMode.FromStart. Since you're using a transition, you just need to enable its Start Time in the Inspector. That's the main reason why End...
Something like that, though the _animation field wouldn't be initialized yet in the constructor if it's a serialized field. If so, you would...
ratking is correct that you said: Without any mention of AI in that post. But that's not important. If you aren't using the event to end the...
That's a very inefficient way of doing it. Both warnings explain why they're happening and how to disable them, so if you're aware of the...
Why not have the states extract the values they want into strongly typed fields then? That way you only need to do dictionary lookups and casting...
Why are you copying parameters at all instead of just letting the states directly access the same dictionary? That makes no sense. OnEnterState...
You're most likely not specifying the fade duration or telling it to play the mixer transition when you want it to fade back. Telling it to play...
Animancer v8.0 will have a new Parameter Binding system which is somewhat similar to your dictionary idea. It's still a while off being ready for...
Yeah, playing something will automatically stop the previous animation so manually stopping it would be harmless. But if you want to smoothly fade...