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I may be running into the same issue when loading scenes Additively. (Also using Virtual Mode) Addressables.UnloadScene does unload the scene but...
@CapnCromulent I can confirm that deleting AddressableAssetData and using @itthereforeim's script before closing the editor avoids the bug. I...
@BinaryEclipse A few people are experiencing the same issue, more detail in this thread.
With the beta over the unity cloud build servers have started enforcing the size limit based on your subscription plan. I've run into a situation...
I had to try it :P - iPad 1 running iOS 5 using the search bar safari with no crash
I'm using using Unity 3.4.2f2 on OS X Lion 10.7.2 as we speak ;)
Our workflow is completely reliant on Blender so when a new artist joins our team it takes them a week or two to adapt. To help with the...
Thank you for the comments, we've been very fortunate to get a great response and favorable comments from the players. We're currently porting...
Simple Path is well worth the money the developer is asking for - I have used it on a number of projects and it's a snap to setup. I would...
Hi Unikron, Thank you for the excellent tool, it is a neat little drop in solution. I've started making some additions to our in house version...
You should be more specific about the error you are getting. Saves alot of guess work ;P
How about 5 years later? Is there still no way of adding tooltips to inspector variables besides writing custom inspectors? There is a request...
I've stumbled upon an undocumented feature relating to ray casting in the editor view. (I'm using it in Unity 2.6.1) Here's a pointless C#...