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I think I will make a simple and short cute adventure game when 5.3 will release and I already have a few ideas for it ;-).
It's awesome news. I can't wait to start tasting new features!
The documentation has a list of all animation parameters. You will find all you need up there. [ATTACH]
@skayster You need to add a new boolean parameter into comboWeapon script. It must be "true" while combo cooldown active and you should send this...
Holy Moly! @reuno Did it mean I can finally merge Magic/Melee/Throwing Weapon/Guns in one fully customizable Fight system? I Just can't believe in...
@Mindjar It takes some time but I took dash ability and replaced all distance checks by 1 Timer - time for roll animation. and I removed all...
@Mindjar Thank you! Right now I don't have any devlog because there is a lot of unknown stuff in-game mechanics. I'm going to make some streams...
@RAIN_proger Thanks! All animations made in SPINE.
[MEDIA] Hi! I finally made my "roll" ability script and start using Corgi 5.0, and its amazing! The new AI system is so flexible I was very...
@reuno > Wow! Absolutely stunning list of improvements. It will save so much time and give me access to create and directing gameplay and scenery...
@reuno > I'll be very excited to see a new version of Corgi! And I gonna find the way to make the second purchase in the asset store just for...
@reuno , @Naoumis , 1 year ago I tried to use Anima2D but there are a lot of restrictions that pushed me to use Spine again and Spine itself has...
@reuno Wow! It's a great news! When all damage types will be ready I'll show it and add some magic ;-).
Finally, I moved from a dead point and my DamageManager start working. And still, there are a lot of things to polish (Knockback direction, force...
@CHEMAX3X Actually, there is the "Dash Cooldown" it sets in seconds, so you can just put there any cooldown time.
@reuno Wow, wow! It looks amazing! Can't wait to taste new features and I already have some ideas to check with this AI system. Animated healthbar...
@reuno right now dash is ideal for my magic air dash - it cancels gravity and moves hero straight horizontal and stops when it collides with...
@reuno I will be actually very excited to see a new dash ability :)because right now I haven't enough time for modifying this ability and make a...
There is a lot of things to polish, add and so on, but still, I finally found out "why damage and death animation triggers don't have any effect...
@reuno I do not think it's a bug, in fact, all works fine, but I try to find out what conditions affect this situation. I think I'll find the...