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I'd recommend this solution for anyone dealing with this issue. It's very grab-and-go, and much more versatile than manually checking for...
For anyone seeing this: This code won't really work in 3D, as it's comparing a point in 3D with a rect in 2D. For this to work in 3D, it would...
This does not seem to do anything.
I have some nice billboarded trees with fuzzy, transparent edges that blend into the background. I'm using a shader graph to make sure they always...
Similar issue here. I have a URP postprocessing render feature (using the Scene Depth node in Shader graph) that replaces the render with its...
Alright, looks like this is impossible, going to just download somebody else's shader and use it for all my materials.
Short update: It looks like most transforms in the URP are handled through ShaderLibrary/ShaderVariablesFunctions.hlsl/GetVertexPositionInputs()....
I'm interested in (roughly) emulating the look of older 3d games, where vertices stuttered around to fixed gridpoints (this was especially famous...
Ah. I didn't realize there were scripts that worked in Play mode but not in a build -- I had assumed that if it worked in one it would work in the...
Here are a set of scripts I made for objects to remember links to prefabs, including when the prefab is themself. They seem to work fine in most...
I'm also having issues with this node (I'm using URP). Using a debug node that displays scalar values as a texture, I found that the main...
This might not work for all situations, but there is a way to do this in the current version (I'm on 2022.3 -- it may work in earlier versions as...
Very good point! I suppose that's why I'm making a prototype in the first place. Thank you!
I'm making a turn-based tactics game that takes place on a grid -- think something like XCOM or Into the Breach. There are a bunch of various,...
You can customize appearances by overwriting the existing images with new ones with the same name, or by editing the prefabs to use different...
In addition to this -- I'm using this kit as a foundation for a simple game I'm making with friends. I was looking through the code and I'm a bit...
I would also like to know if this is continuing to be worked on. I'd love to use this plugin, but I'm leery of spending twenty bucks on something...