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OK, thanks!
I'd also like to know more, how does this work and which areas are affected? (PhysX 3.3 is multithreaded, but what more? And is that related to...
Sadly, I am getting a 404 not found error on that URL. I would like to peek and poke around a bit :)
Looking pretty good, esp consider how little time you've spent working on it. Is the build you've posted the latest?
You could modify the Master Server code to help you do what you want in a much more efficient way, or you could use another approach for the...
Or instead of using serialization (which is very useful for sending stuff over network though, but I use it mainly to send player characters etc...
Recently bought CodeGuard and thought I'd write something a bit more than "liking it". I found it easy to use but somewhat lacking in...
Sure, I guess :) Not really sure what you mean? Liking CodeGuard so far, I have a feature request - what about encrypting/obfuscating default...