A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, I've been using stochastic SSR with a custom water shader based off the unity standard standard shader but it does not have refractions which...
Trying to bake the displaced meshes to then create the colliders in order to place objects but the bake script doesn't seem to work as the meshes...