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I have a case where I want to use a MonoBehavior class without requiring that it be added to any scene. A general solution in that case is:...
Much thanks to fholm for this solution. gFactionData = gameObject.AddComponent<FactionData>(); This works well if your MonoBehavior is attached...
I downloaded the zip file from GitHub, but I don't know how to integrate this into my project. I was expecting to find a custom package to...