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When I want to zoom in on a gameObject, but the focus point of the scene camera (I mean the point that the camera orbits around) is behind the...
I tried the Application.exitCancellationToken in 2022.3.0 and it does not work when exiting playmode. Or I have a bug in my code: public...
Thanks for the reply, you are right and I forgot that in newer versions there is this option. Unfortunately as you wrote "Normal" is ignored. But...
When I want to change style of texts in an entire game, currently there is not an easy way to do it with UGUI and TextMeshPro (at least I don't...
@steven_unity84 It has been some time, but if I remember correctly, the problem was caused by me. I had some older iteration of the package cached...
Scriptable object variants would be greatest thing ever for game data handling
Yes you are confirming that specifically for Unity, but he was stating his opinion in this sentence and I was not reacting to this senctence:
Why do you think I misunderstood? He speculates why it is not there and I acknowledge that he might be right. Where is the misunderstanding
It's there - Hadamard product It pops up here and there, I remember some proofs from Matrix calculus used it extensively.
My point from the beginning is only the discrepancy between Vector2 and Vector3 libraries. There are multiple ways how to implement multiplication...
@orionsyndrome I was merely pointing out the inconsistency. The implementation is trivial, 3D or 2D, nothing complicated whatsoever.
Reported, IN-66024
Sorry for a bit of a necroposting, but it's the first result in search. Vector2 * Vector2 is implemented as a per-coordinate multiplication,...
This is IMGUI inspector gradient field: [ATTACH] And this is the same color, just UIToolkit inspector: [ATTACH] It would be nice if it also...
I needed a custom implementation of TrailRenderer. I did it and optimized it as far as I could with standard approach (zero alloc, math...
Hi, decorators were not powerful enough for my case, they only allow some limited visual manipulation. I had to make my regular drawer reactive to...
Currently, only upper half of the collision matrix is shown and it's hard to quickly see what layers does a particular layer collide with. It...
Sorry for a bit of a necroposting, but was this API added (if yes what's the name)? I can't find it in 2022.3.0 in Rigidbody nor Rigidbody2D
Me too. And I monitor them (and they are zero as they should be), it's just a simplified code for the sake of this thread. I set center of mass to...
Certainly, it's just that GetAccumulationForce sounded like a direct 3D counterpart. It's a top down game with only Z rotation allowed. The...