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+1 for the old interface. With the old interface I could choose the Editor version per project. Not sure if this was also the case for Resource...
Hi guys, Stumbled on this issue today, too. My workaround is to create a ScriptableObject that holds the prefab reference. Reference this SO in...
Hi Nigey, same issue here. I don't use any plugins for the particles. This code: private void OnParticleTrigger() {...
I know this is an old thread, but I thought it might help some. Test if this equals true: colliderA.Distance(colliderB).isOverlapped
Hi monstercho, I can confirm with Unity 2018.2.2f1 / iOS Metal SystemInfo.graphicsUVStartsAtTop returns TRUE, yet pixels are read from the bottom.