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Using linear colour space fixed it, thank you for that!
Hi, So I'm writing an int value to a pixel on a texture, then reading that value back in the shader as an int again. I'm encoding the int like...
Hi, I have an issue and a question. Firstly, I have a bug with directional lighting and the atmosphere shader. If my directional light isn't...
I can't find the package name on any documentation how do I install the package?
[ATTACH] It worked! As a test I've generated the lookup table with a bunch of random colours and comparing that texture to the ID of each...
Having some issues when sampling in the shader, using a test lookup table they seem to always be sampling the first pixel in the lookup, so it...
Hi All I'm trying to create a system for handling provinces similar to the one Paradox use for games such as EU4. For those that don't know, this...
Hi When I enter text into an input field, the field grows in size. How do I lock the size so the field doesn't change size? Thanks
Hi All I'm making a strategy game that has a large number of provinces and for each 'tick' the economic calculation is run on each province. As...
my bad, the wobble was a fault with my ship control code and it being super sensitive to mouse movement when scaled down for the planets. I'll be...
Bought it yesterday and you are correct, the code is very clean to read. I'm so used to Unity packages having messy code this is a pleasant...
How well documented is this? Looks amazing and am definitely considering using in my project.