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thanks mendemarcus! At the end, even if I use the specular setup, I also have to give the keyword "_METALLICSPECGLOSSMAP", to see the correct...
please help, anyone as this issue with Lit Shader in Specular Setup? I update the UPR to 7.2.0 but still the same. One curious thing is if I...
great Andre! much apreciated!
Hi guys, working on a 2019.3 UPR template, using UPR Lit Shader with Specular Mode. Is a problem I read before in some threads, but this time I...
Hi guys, I am making an App with an UI that contains buttons and Scroll Rects (with selectable items). All works fantastic until I change the...
great!, thats a very interesting tip Antistone, Thanks you so much XD
One thing Antistone, I tried what you said, (and a thousand combinations between the Layout Group, Content Size, etc...) but still not work, maybe...
Hi Antistone, thanks for reply!! I tried what you said, but there must be something I do wrong....my actual setup is as follows: [IMG] [IMG] the...
Hi there guys, I´been searching on the forums and trying every example i find of similar questions, but always referring with text blocks, not...
I think this is similar to one thing I read from raywenderlich in this post, talking about "that hiden vertex" that needs to be take into acount...
Many many thanks kaarrrlll, you are great!
Many Thanks Kaarrrllll, I had not found any information about it, is there any example of usage out there? thanks!!
to clarify what Im triyng to achieve, I made this montage: [img] the AutoUnwrap per faces is ok on Objects like Planes or Boxes, but how can be...
hi again guys, instead of apply the AutoUnwrapSetting face by face foreach ( var face in mesh.faces )... could it be possible to select a group...
hi there, founded an editor inside Probuilder Editor that gives me the vertex number: [IMG] thats great! but... int[] v = new int[]...
ok..so I continue investigating XD I found a script that allows me to see the vertex number in Unity (thanks to Luke Gane), so I was able to see...
I mean, im used to build my models on Maya, and export to Unity as FBX. The examples I´ve seen of Probuilder API (the ones from Karl at GitHub),...
Hi there guys! a Probuilder noob here, I explain, I have a model in Maya and Im able to know the vertex index (what vertex is what). My question...