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I found a work around. I overwrote the CreatePlayable method on the Track: protected override Playable CreatePlayable(PlayableGraph graph,...
I'm using the following code inside my mixer to try and get the percentage of the way through a clip the timeline is current sitting. var _time...
using UnityEngine; public class AssetProcessor : AssetPostprocessor { protected virtual void OnPreprocessModel() { ModelImporter...
Quick question. Does this plugin support doing a solid fill of an occluded objects? If not, how hard would it be to add this as an option?
Thanks for the quick reply! I'll keep an eye out for that update. Thanks!
This looks very interesting. Has this been tested on any of the console platforms?
We are using Unity 5.3.4 on all our machines. Its been a problem for as long as we have been using Unity, we have just been dealing with it. We...
Hey All, I wonder if anyone else has run into these problems: The first is that some machines write out floats with a leading zero and some...
We are trying to stream our world in while you navigate it. We have a number of tiles that load each time you move from one tile to another. At...
First off, great tool. It takes a little bit of brain reprogramming to full understand this approach but it make way more sense and incredibly...
We hate to necro this thread but since this seem to be the first thread that pops up when doing a search for "Unity serialization depth limit...
Quick question, Is it possible to have two or more actions assigned to the same button but differentiated either tap, double tap or hold in your...
This is a really interesting concept. I really like the idea of separating out the functionality into reusable chucks that can be pieced together...
Its nice to know I'm not going crazy. It would be awesome to get this fixed cause I'm using object initializes everywhere. Thanks for looking into it.
yeah, its always True
Adding that didn't help :)
I'm trying to figure out why the following code does not work. using UnityEngine; public class Foo : MonoBehaviour { public class Bar {...
Advice taken. The comparison is now the very first thing on our Kickstarter page. Thanks for the advice!
Oh yeah! I saw your name roll by on the backers page. Thanks for the support! We are not sure why the Kickstarter gods have frowned upon us. We...
We released a new production video today. [MEDIA] And if that tickled your fancy, I implore you to check out the 10 other videos we have already...