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Update: LOOKING for Alpha testers! If you would like to be part of our Alpha testing team, please contact me via message.
Looks good! How about taking it a step further and have your characters visit diferent types of worlds where all of them are randomly generated by...
Update: - Jump pads has been replaced with barrel cannons. New video comming soon! - New obstacles
[IMG] LOOKING for Alpha testers! If you would like to be part of our Alpha testing team, please contact me via message. Introduction Welcome...
Absoluteley incredible! Well DONE!! I can see myself using this in the near future.
Don't use RigidBody functions inside Update(), use them inside FixedUpdate(). Also you should look into RigidBody.AddForce and also the Linear...
This game looks really smooth, looking forward to it!
This looks amazing! Il be recommending this.
Normalized vectors are commonly used for calculations that only takes the direction of the vectors into consideration.
What I meant was, if you are not going to perform ANY Physics function or do functions with your objects RigidBody. If your object has a RigidBody...
You might want to create a new counter variable called cooldownCount or something. if(Input.GetAxis("Fire1") > 0 && cooldownCount > cooldown){...
You might want to review Object Persistance in the Unity documentation here:...
You might want to use Input.GetKeyDown and Input.GetKeyUp for that.
No need to place that Code inside FixedUpdate() if you are not goint to use any Physics functions or deal with rigid bodies. Use Update() instead....