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Would the example by @uMathieu help? https://forum.unity.com/threads/radio-buttons-controls.769406/#post-5123471
Custom shader support will definitely come, along with custom data as well. Features such as the one suggested can be set on the panel's standard...
There is no built-in tab control yet unfortunately, but it should be possible to implement upon the current public API (adjacent buttons...
Sounds like a parser bug to me. Please log a bug with the asset file you have as an example. I'm (happily) surprised that at least it's still able...
UIElements renderer (UIR) has the goal to keep everything to the minimum number of draw calls (as I've shown in the presentation above). For...
Yes, and my test was on 2020.1 too.. so, yeah :rolleyes:
ListView doesn't expose filtering on the itemsSource right now. What you can do is to update your itemsSource and call Refresh on the ListView....
Ironically, the internal storage for index/vertex data is actually NativeArrays too (this is what MeshWriteData is internally wrapping). I'll add...
Hi, I tried applying the same tutorial and changed the USS to be specified in UXML instead of CSS, and all worked great. The error message you...
Yes please! And thanks a lot for being patient with this new API. We will add sample code around it so people can have a good jump start instead...
From what I can see, you don't need to handle edges yourself if you have nodes with ports on them. All you need is an extension to the NodeAdapter...
Please direct your question in the UGUI forum: https://forum.unity.com/forums/unity-ui-ugui-textmesh-pro.60/ This forum is for UIElements tech....
Please move your question to the UGUI forum (https://forum.unity.com/forums/unity-ui-ugui-textmesh-pro.60/). This one is for UIElements, which has...
The ultimate goal for us is to reach a featureset that allows you to author scalable UI content across resolutions and aspect ratios. The tools at...
Zarmot, currently this is not supported as the UXML import process doesn't have a runtime API and some of its inner workings does require the...
Texture coordinates are generated in certain cases only, otherwise they will be 0. The UVs get generated if the SVG shape has a texture fill or a...
A software-based AA approach is needed in that case since MSAA is not possible in the scene. This is in our list of things to do. If your SVG...
The inner call to OverrideGeometry is only allowed by the Sprite during two times only: during an asset import in the editor, or during play mode...
Yes there are such tools. Certain professional 2D animation packages support that workflow exactly. And yes, it makes sense :)
It sure helps. This balances quality & detail over memory and performance, which certain targets can take (e.g. PC and PS4) but doesn't sound like...