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Great... even worse.. some things that work in Hierarchy don't work in Project search and vice versa :P So some others that work (still all by...
I would love to know this as well. Things that seem obvious and needed like "prefab", "scene", "level", "object", "fbx", etc. do nothing. I'm...
The @ naming is Unity's way of letting you break up the animations into individual files while having an automated way of assigning them to the...
You can also look at using a capture program like FRAPS (PC) or a Mac equivalent (Snapz Pro, Quicktime Pro, etc.).
Joining meshes is not the only solution. In fact, if you're using multiple materials/textures per mesh or unique textures on each of the meshes...
Hmm.. this is interesting... so when it was "Importing Assets" on fbx files it could only use a single processor, but as soon as it got to...
Am I doing something wrong? I don't see "importing assets" as multi-threaded. Attached is a screenshot, the only modification I've done to it is...
Not knowing what's going on behind the scenes, it would appear to me that "Importing Assets" could stand to be multi-threaded. Our projects tend...
Heh... sorry but I've been fighting that for years now. If you find a solution I'd love to hear it, but the fact that Unity doesn't use pointers...
As an additional test, since 3DSMax doesn't care about duplicate names I created a "rootmesh" object with two children both named "sphere01"....
That would make sense if the FBX exporter complained when trying to export, but it doesn't (at least not when they're in different parts of the...
What I have is a piece of equipment that has all it's parts (buttons, switches, etc) broken out into individual meshes. They are all parented so...
OMG YES!!! How this isn't something that's already built into the editor I can't fathom, but a tool that allows change to multiple selected...
What you mentioned sounds a bit different from what I found, but I have noticed that if you drag something from the project straight into the...
To my knowledge and experience nothing has changed. If you create a prefab from a mesh then do something to the prefab that gives you the 'Losing...
I've you've already got the spline, an even easier way to do this is to 1) make a copy of the (sp)line, 2) set one of the splines to renderable...
Unfortunately, I'm having the same issue as ykk. As soon as I hit Create button in simplifyer window Unity crashes to the desktop. I've ensured...
For a price, programs like Premiere, After Effects, Final Cut, etc. For free, a program like Blender can be made to do it and I'm sure there...
If we purchase v1.0 now, will we get an upgrade to v2.0 when you release it or have to purchase it again? Thanks.
There is no built-in/default IK system in Unity, there is only parent/children hierarchy. Once you have say a human skeleton in Unity you can...