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Hey Partel! Yes, Fix Transforms is enabled on FBBIK, AimIK, and Fix Target Transforms is active on PuppetMaster. Should only one of these be...
Hey Partel, I'm attempting to use an enemy with FBBIK and AimIK, like in the FBBIK Boxing demo. However they also use a full PuppetMaster rig....
Hi @Partel-Lang ! So I'm having a problem I can't seem to solve. I have a giant insect monster that uses Fabrik for each leg to match the...
Hey, thanks for letting me know! Any updates planned for this asset? It's probably the best city generator for Unity that I've seen, and I'd...
I'm also trying to work with Cscape and VR, but I'm getting build errors sometimes. Mostly: fatal error 1060 : ran out of heap space. I believe...
Latest release has VR/Quest support? Anything special I need to do to make this work or is it automatic?
In the same boat here, have you found a solution @FyndNorway ? When trying to load in addressables, they don't appear in my right eye. Only thing...
So I'm in this same situation now and I still can't figure out how to make it work. I've tried everything listed in this thread, including your...
As a follow-up question, what would be the best way to "fake" collisions with a boid controlled swarm? (Because obviously using that many...
Hello again! I've been playing with the Boid - Space script, but I can't seem to change or update the scale of the space ship instances at all....
Hey again Partel, I have a Pedestrian system in my game where each person is just an animated skinned mesh renderer. If they're hit, they create...
Hello again! What would be the main causes of CPU performance spike while using GPUI in VR? I feel like I've tried everything, but can't seem to...
Removing the RegisterPrefabInstanceList worked! No more extra instances. Thanks! However the culling issue is still a problem. I checked, and the...
Hi Partel, It's done by moving the target root. I've also tried altering some of BehaviorFall.cs to make sure it doesn't change y position based...
Sorry, I should've added that I'm not using the instantiate code from ColorVariation. - I have around 100 buildings in my scene. The building...
I've been experimenting with the color variation and my prefab instances, and it works great! Weird thing though; whenever I call the script at...
Hi again Partel, I've been working on some flying humanoid enemies and they work really well, but sometimes when they collide with something or...
Hello again! Was wondering if it's possible to get the animation clip and animation time when de-instancing a crowd prefab? When my player gets...
So I've tried the steps here, but this still isn't working for me. Everything works perfectly in the editor, but when I do what noCanWin said in...
Good to know, thank you! Follow up question: is there a way to use GPUInstancer for destruction effects? Let’s say I wanted to destroy a...