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Thanks. The technique at <https://docs.unity3d.com/ScriptReference/BuildPipeline.BuildPlayer.html> did the trick for me. (Although that page...
I'm using version control (git), so AIUI, I need the visible meta files. But is there some way I can have them kept somewhere ELSE so they're not...
Thanks, that worked.
(I think I may have originally posted this in the wrong place:...
This page shows how to configure IIS and Apache to serve the .unityweb file with the gzip header:...
(For the WebGL target: ) The page here ( <https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html> ) shows how to create...
I *really* hope so. As much as I like about Unity3D, the one thing that gives me no end of trouble is the dumbed-down, block-box, MSBuild-based,...
While developing, I always keep a window open to the project directory and the build directory. But every single time I generate a build, the...
/facepalm Yes, I knew it's case-sensitive (I don't even like case-insensitive languages), but I guess my eyes went case-insensitive reading the...
using UnityEngine; public class SetInitialScene : MonoBehaviour { void Start () { #if UNITY_WEBGL var url = Application.absoluteUrl;...
Thanks. I am currently generating a mesh myself (as a result of your reply) and, although I haven't tried scaling it up yet (partly because I...
I need to programmatically generate solid lines and filled shapes (including circles, arcs, curves), and I see there are various possible...