A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi all, I hit an issue recently, and while I have a "solution", I would like to better understand what is going on so I can know if there are any...
Ah yeah, this post is old they added one. There's one that's a bit easier to use: Unity - Scripting API:...
I was trying out the Universal Render Pipeline and comparing the Universal Render Pipeline/Lit shader (specifically in specular workflow) to the...
I frequently see packages that have their Unity versions set to specific, non-zero patch versions. For example, the current latest version of the...
Actually, maybe this isn't a burst bug and it's just the fact that burst skips zeroing out the struct on creation in release mode? So it's...
Burst Version: 1.7.1 Scenario: This only seems to repro when the editor is set to release mode (the button in the bottom right corner). If you...
I want to add clarification as well, because the statement that Unity handles the dependencies and everything runs in the order specified tripped...
No to both questions. I did not realize the AssemblyBuilder api existed, but I don't fully understand how much it would have changed in terms of...
I see, that is unfortunate. It's nice to be able to provide pre-built managed dlls (whether to other teams within the company, publishing assets...
This post is equally a "Help Wanted" post as it is a potential bug. The expected behaviour is surprisingly not documented anywhere, but my current...
Is the ScheduleByRef extension for IJobParallelForDefer actually safe? It ends up doing an UnsafeUtility.AddressOf on the input struct reference,...
Actually, one quick follow up @richardkettlewell related to render and compute shader order: Is it kosher to schedule a compute shader mid-render...
Short and sweet, thanks!
Sorry to necro, but a somewhat related question: @richardkettlewell , would you mind answering/confirming a couple of GPU side ordering...
@runevision, on the topic of what @SirIntruder asked, even if the graphics apis don't know about context mode, etc, how would one go about...
Ah, sorry, when I said "things just not behaving as they would..." it might have been poor phrasing. I did not necessarily mean "things don't...
Sorry to necro this thread, but something related to texture formats that I have been fighting with for a while is that the editor defaults to...
Hi, I have a managed field in a struct which is used in a job. However, I don't use the managed object in the job, and I have it tagged with...
The new, lower level graphics apis are great, especially when paired with the job system and burst you can do some pretty powerful stuff....
Just want to add in case it helps anyone else, I had a script that was mistakenly setting the hide flags on a shader that I was dynamically...