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Something on the order of this (from a prototype I’m working on): var newButton = new Button() { text = text };...
Is it possible to set a style to apply to all my ScrollViews? I’ve got a style sheet with ScrollView { horizontal-scroller-visibility:...
Right. There’s a popup display, which is positioned by a parent. And the popup should interact with the mouse (actually all it does is block...
I’m still fighting this. Today’s solution appeared to be deleting the folders UIBuilder and UIElements from the Library folder.
I’d settle for code, but yes. I want to show an entire subtree over other UI, have its elements get mouse events while visible, and then fade it...
Right, but that’s a pain since I want to hide the parent (which visually hides the children). I’d like a solution which only involves the...
Is it supposed to be the case that invisible VisualElements still interact with the mouse? I have some overlays which I’m setting visible = false...
It may depend on what you can make visible, but I was actually learning by looking at the menu in the Game view… And UIBuilder seems pretty...
Not sure if it’s relevant, but There were some unmodified files which began <?xml version="1.0" encoding="utf-8"?> instead of <ui:UXML … I...
Sending in bug report for 2022.3.9.
Yes, I am getting it with 2022.3.1. (I’m updating to 2022.3.9 in the hope that it helps.) The first time, deleting .meta files seemed to do the...
Ah, it's the MoveTo, which I had gotten from an example. (I would delete the question but don’t think I can.)
I’m trying to draw a colored circle, but there’s a line at the 0° mark. I try to make a filled arc from 0-360 var painter = ctx.painter2D;...
Is that game available as a Unity project? I didn’t have any luck trying to get User Reporting into my game (dragging in the prefab didn’t show...
OK, I figured out that the Release call apparently doesn’t release just the operation used to load, but it unloads the Sprite. So my assets are...
I had been loading named images using Resources.Load<Sprite>(path); but after reading that this was discouraged, I switched to var op =...
I’m guessing there is no way to do this with Unity 2018.3 (which I am stuck with on my current game).
I ended up using ZWSP. This seems to be working on both Mac and Windows. // Now that we have a reasonable truncation, allow breaking after...
I’m also trying to show paths, and it would be really nice if it would break on / or \ characters.
Interesting… my canvas is screen space and my workaround seems to work for my 2D-only game. Also, there are no editor warnings. I haven’t dug into...