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For a simple but fairly naive method of applying materials to the walls follow my post #89. The issue with the original tutorial is that no UV...
According to the documentation Destroy is delayed until the next update, so if I'm reassigning that gameobject in the next line and then the...
I had thought of doing it that way, but it will increase the initial load time, which I am trying to avoid.
I'm writing a character selection menu and I've come across a programming problem I can't seem to figure out without creating bad code that could...
It sounds to me like you are wanting a form of liquid physics simulation. The only one I know of is Fluvio, but it also does a lot more then you...
That's great to hear. I understand why NavMesh generation isn't included into the engine by default because it's usually not trivial, but there...
This tutorial is great. I've been away from programming for years and I'm trying to get back into it with what little free time I have. At the end...
I've been looking into this as well. From what I can find the only option is to create your own NavMesh implementation which of course means you...
I've just hit this issue today trying to implement an FPS with seperate world and weapon cameras. Any post effects that don't require access to...
RTP3 might have something similar but I'd have to know exactly what that blend plateau is and I don't understand how blending the triplanar...
I don't remember every change I made unfortunately but it was very minor stuff. Unity 5 automatically upgrades most of it. Some of the scripts use...
I have the same issue as eteeski. The triplanar shader that comes with terravol doesn't appear to work (it's a massive shader considering what...
I love what you did with TTA. I'm just curious how hard it would be for you to add some sort of event system as well as preprocessing tags in the...
Thanks for the clarification.
I am currently working on a text-adventure type game and I am trying to use a tree to store the world data using C#. Basically each room is of the...