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@Polarith Hey Martin. Hope you're feeling better. No worries. I haven't had much time to work on this anyway. :confused: Good to hear I don't...
@Polarith I am coming back to this again. The Behaviours List is readonly. Should I be adjusting the source code? :confused: [ATTACH]
@Polarith To your second paragraph: Yeah. That's basically how I am doing it now. It was just an idea. :D To the first: How can I tell...
Something a little different just came to mind: Could I theoretically "abuse" a context with one AIMSeek behavior to determine if something is in...
@Polarith Good suggestions. Thank you very much. :) I've since had some success having an enemy pursue a target, fire at it when possible...
@Polarith On question 1. I've since checked out the Roundabout example scene. It's definitely a way to do it and I like the use of the Animator as...
Coming off 3 weeks of zero progress, trying to combine different behavior tree solutions with custom steering behaviors and targeting logic, I am...
@Polarith Great to see you're still replying on this forum! :) After investigating the lab scene, I realized I forgot to give the AIM Reduction...
Heyho Is it at all possible that AIM Reduction is broken? I am still trying to have an agent follow a cart on a dolly track without bumping into...
@Polarith Hey. Just wanted to get back to you with good news. Indeed with only using Pursue (interest) and Seek (danger) the agent only had 3...
@Polarith Thank you for the insight and advice. I'll try that out. It just seemed counterintuitive to me to have an agent "seek" danger instead of...
Thank you for the advice. That sounds very interesting and I definitely haven't exhausted this asset's options yet. I'll experiment some more. :)...
Hello @Polarith I am currently working on an arcade~y 3D space dogfighter (think Freelancer, Chorus etc.) and making my way through my...
Okay. So after consulting the documentation again and especially re-reading up on the differences between interactions and processors I managed to...
I hate having to necro old threads like this but this seems to still be happening in 2020.3.30f1 LTS on Windows 10. Even a simple custom processor...
Sorry for necroing this thread but this is the first result in google for "unity timeline keep playing idle animation while waiting for input"....
In Unity 2020.1 the OnValueChanged callback of the Slider component seems to refuse to work at runtime. I've basically written this bridge...
Hello there! I am currently trying to replicate Google Maps touch controls for a client and with your LeanTouch components I am making good...
I have currently resorted to using a script to rotate the entire object in the direction I need. public class RotateTowardsCamera :...
After googling three different solutions to this problem and wasting hours on it with last-ditch trial and error efforts I've decided to give up...