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Hey there Polybrush version 1.0.0 isn't working for me, it causes a crash when attempting to build...
I just want to add a request for having more access to this. I know this isn't the most active part of the forum - thought I would throw another...
Hiya! I have run into an issue with doing depth sampling on Single Pass (instanced) on mobile VR. It seems like the function that is generating...
Hey folks! I have a confusing issue where the helper classes aren't calling code as expected, even though native code works just fine....
This is super cool! I started digging through github to see if there were any other examples of the same trick, and I found one:...
Heya! I am still having this issue on 4.6.7f1! The frustrating part is that it seems to only actual cause the rendering to fail under certain...
@SimonDarksideJ I don't have a problem with that at all, but @jack.sydorenko did the heavy lifting initially.
hey, just wanted to pop in here and add my name to the list of people that are having this problem. For those that are sending all their data...
hey, someone asked me to share my shader file, so here it is. Basically it just turns the stencil check off. Also, a note, this didn't fully solve...
I am not sure that I did actually. It is probably worth filing another report so they know that we are still having performance issues?
Hey all! I have been digging around on the net for how get nice AA lines with correct screenspace thickness, and there are a bunch of posts that...
yeah, I had two separate canvases, one for the scrolling bg, and one for the fg.
best thing might be to inherit from IPointerDownHandler so that you can use the publicvoidOnPointerDown(PointerEventDatadata) function.
well, I managed to reduce my problem to two issues, one of which I kinda understand, and the second of which I don't. The first is that the...
yup, sure did :) hoping to see this fixed up soon, because I am working towards a deadline. Hope I don't have to reimplement everything with nGUI,...
I am seeing absolutely atrocious performance on iOS (specifically on an iphone4, running os7). With 5 images, each with 3 pieces of UI.Text on...
Hey, I was having some difficulty with this script, and I modded it to support using textures directly (so you can drop in sprites), to support...
ah cool! will give that a shot. Thanks for looking into it. [attach] I spent some more time bashing against this, and now have it supporting...
This solution seems totally doable, I have it working on some very simple cases [attach] red line is the output from clipper lib, mesh is...
Hey, I just wanted to point to this post by nullpointer where he has updated this code for unity 4, in addition to making other changes to it....