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Hello guys! I'm upgrading my project to Unity5 pro, and while was testing the new lightmapping system I noticed a big impact on performance using...
Sure, so unity uses a hidden shader to get the camera depth texture, that is used in to calculate the shadow map and other effects. You can get...
Yeah, a lot of time has passed since i posted that, and i actually got it working. What i tried to do is to render my first person weapon in front...
This is probably too late, but the correct way to multiply your model view projection matrix is actually the inverse order multiply the Projection...
Hello again Dantus :D So, about the adding the decal system to different threads, I did my own decal system for that purpose, and its working...
Hey Dantus, I was using your decal system a while ago, but stopped using it due to performance issues, it was dropping the fps a lot when...
I'll do more tests with progress bar I just don't get why it included the whole build when i changed just a string in a script I'm using Crafty...
Hm ok, thanks for the fast support! The error I get is the callback from launchie, i'll check the exception it gives... So then I hope Crafty 1.1...
Thinker, I was testing the patcher in my 1Gb project, and in the first time where i made a few changes, the patch was successfully created with...
Hey Thinker, I just started using Crafty in my project, and I'd like to know if the download speed and download information callback will be...
Hello guys, I've been working on a automatic update system for my project, and i'm having a hard time to understand unity's compiled assets....
Hey guys! I finally managed to fix the shader! I converted the pass entirely in to the surface shader, but instead of using unity's worldNormal...
After some tests, it seems like this inconstancy of the world reflection vector don't make difference when using a cube map, so i think there is...
Hey WGermany, what I do for the debug is simply apply those vectors as emission color of the material, so we can "see" the vector and interpret...
Yea i think thats the way to go, its actually turning out well, except for one problem. For some reason, the WorldRelfectionVector(IN,o.Normal) is...
After some tests, if I set it as Transparent, it will be rendered with forward rendering, so it works, but won't receive shadows :/
Greetings Unity forums! I've been working on a realtime image based lighting shader and it went pretty good! (as you can see in this image)...
hey guys, i'm new to this forum :3 but i'm having a really annoying problem with mecanim. I rigged and animated my character model, then when i...