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Try https://github.com/FritzsHero/RoadArchitect it's much more up-to-date (I haven't updated mine in almost a year).
This is still an issue with 2018.4.22f1 on Ubuntu 16.04. It seems that the fix from 2019.1 was not backported.
FritzsHero's is actually a fork of mine, so I would suggest you use the former, as it's been updated more recently. The old version has a number...
You can try https://github.com/FritzsHero/RoadArchitect or https://github.com/embeddedt/RoadArchitect - these forks are a bit more compatible with...
Let me know if you need any assistance. I'd be interested in these changes if you are willing to contribute them.
I hope you are not planning to build this into a standalone Unity game. As far as I know, the road creation code can only be used by scripts when...
One suggestion: before you dive in too far, I suggest that, if you aren't already, use my fork instead of the official repository (link below)....
First of all, I'm curious how you were able to do that! I didn't know it was possible to create a road at runtime when not running inside the...
There have been issues with the shaders in the past but I have tested my fork on Unity 2019 and it works without issues. If you are using the new...
Ramps are not supported in my fork (not sure about FritzsHero's fork, https://github.com/FritzsHero/RoadArchitect). That is a general problem...
@Hypester It needs to be called just RoadArchitect and not RoadArchitect-master. Also, what Unity version are you using?
Which repository did you get it from?
It is now working again for me in the browser and the editor.
Same - been broken for 4 hours now.
It looks more and more like RoadArchitect with every new feature!
@MCrafterzz Having the requirement of resetting curve points when you add or remove a road doesn't seem like a big deal to me
@Fleelix Maybe it is a mipmap issue?
Unfortunately my game doesn't use the Post-Processing stack. Even with 120 shader variants I have seen it repeatedly compile them many times.
I think I may have found a way around this, but it only works for a new project. I am using 2018.3 so it's possible they did fix something...
@gabrielw_unity I'm getting the same error message. ProGrids 3.0.3-preview, Unity Personal 2018.3.0f2.