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I have built a custom lighting shader using the built-in render pipeline and based this on your ASE custom light tutorials on youtube. However I...
Grazi Pietro! After a significant amount of time trawling forums and trying numerous incorrect methods of achieving the same goal as the OP, I...
I was wondering if Voxul is locked into URP or would it be possible to use the inbuilt render pipeline? What is it specifically about URP that is...
I have only just found this thread and the reason I am very interested in Voxul is the ability for a voxel cube to be able to have a different...
Hi there, I bought Advanced Spawn Manager but I am having some difficulties. I did try to send an email to the documented email address but it...
One last question :) In your video you mention a Pro version of Advanced Spawn Manager. I can only see one version on Unity asset store which...
Hi There, Thanks for responding so quickly. My apologies, I did not see in the description that your spawn manager includes its own object...
Hi there, Was wondering if Spawn Manager is supported on the latest Unity release 2020? Also I use a pool manager from pathological do you think...
Ok, Thanks for such a fast response. Been digging in your spawner scripts and there are a lot of references to the spawner object do you have and...
Hi Jerotas, Love your Core GameKit and am using it for a new project. Was wondering if you could offer some advice? I have a bunch of game...
Just noticed that your Texture Smith asset has a terrain stamping tool. Is this the same asset as Terrain Smith and are you planning to combine...
This is the sort of asset I have been looking for. I know it is in alpha but will the tool support mesh terrains or will it have an exprt to mesh...
Hey Octo Man, I assume that color Switcher is using the _color field in the standard shader? Does your script support material instances so you...
Hi Paulo, Thank you for taking the time to respond and pointing out a few facts about ASE. I am more than happy to sit tight and wait for the...
Hi ASE and Unity members. I have Shader Forge and bought ASE a while back and have begun to slowly move over to ASE and my latest project is 100%...
Hi Ian, Thinking about getting your asset but can I check if it will solve a problem I have currently. I have created a bunch a procedural...
Hi Shader Gurus :) I have tried to avoid posting here on this subject but I have run out of resources on the internet that can help me and I am a...
Thank you IFL really appreciate your advice and will look into profiling my shaders although I get a sense it could be marginal. Also I did not...
Hi Casper, I was wondering if you have an update in the pipeline? To be able to change planet size settings and then auto calculate the texture...
Hi all experienced Shader Forge Users. Following Ace's original advice I have had a huge amount of success learning to use SF. So thanks Ace. Can...