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If anyone is still having issues I found an easier solution. private void DoCrouch(InputAction.CallbackContext _obj) {...
Any update on the URP version?
Bahahah Man do I feel dumb that was it :D Thanks @ADNGC
What's confusing for me is that it's copied exactly the same way as @ADNCG did but I am getting a different result . lol
So I think I'm close but maybe missing something... shader looks good. But the inside of the ring is transparent and not sure why.
Is there away to hide a unit in the Partial Fog? seems if its anything higher then .1 the unit will stay visable. Trying to have 2 levels of fog...
Is there a good Demo of the Bend and flatten feature?
Hi, When "Dynamic Impostors" coming?
HI Guys, need a little help.. Is there away to covert this to DOtween? playerCam.localPosition = Vector3.Lerp(playerCam.localPosition,...
Even changing it to Update doesn't fix the issue..
How can I do a if statement with the new input system? I have it now that when the Right mouse button is clicked it allows for the mouse to...
Still not fixed... please advise...
Getting this error Assertion failed on expression: 'task.rasterData.vertexBuffer == NULL'...
Ok, but how do i get it to keep its original material instead of being a solid color and still fade out?
I may have found a simple way to do this if i can figure out the shader graph. I made this shader but when i put it on the object it turns it a...
Can you explain a little more? I am new to using layers and URP. Right now Player1 Spawns in with layer "RedPlayer" Player 2 Spawns in as...
Hi, I'm using URP and i set up the Forward render so that Red and Blue Players are visible behind walls.. But the issue is each player can see...
Hi Ole, Thanks for getting back to me. It's funny I always tend to use [serializefield] I think I didn't here as it was my test build and not...
HI, I have my movement script that i put together.. I just wanted to know if there was a better way to write this? the code seems to work but...
Hey guys, quick question.. I have my crouch blend tree triggered when the player presses Left Control. in the blend tree I have Idle set at 0 and...