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Hello again, I've found one interesting bug: after AI car passes finish line, the length of AI Target increases almost 5 times in size and doesn't...
Hello, I've tested v2.0 Beta and it is truly amazing. I am about to switch to it in my project (currently I am using v1.x). Physics feels like...
I had 3.02 and installed 3.1 from Asset store (it was not marked as beta version though). Thank you for solution - it works! So I had to refresh...
Thank you for reply Yes, I restarted inspector. Nothing helps, it seems like EasyRoads 3.1 having issue only with previously creates RoadNetwork....
Hello, I've purchased HD road pack yesterday and to use decals updated EasyRoads from version 3.0x to 3.1. The issue is it completely doesn't see...
Hello, I have been using Easyroads3D for several months now (and this stuff is really amazing), but now I have a question. I want to stream my...
Hello, While using EasyRoads3D for building pretty big road network I would just like to share some suggestions. It would be just wonderful to see...
I solved the issue eventually. It was my fault, sorry. So I forgot to grab points of mesh from the front view in custom prefab window. If...
I've tested different custom crossings from models from asset store (so basically the idea is to use the crossings of any shapes, not only from...
Hello again! I've noticed one weird thing using custom crossings. Shortly: terrain deformation working wrong using custom crossings and roads...
This happened right after I choose crossing and use Shift+click. Like this: [ATTACH] I just as usually choose crossing then use shift+click but...
Hello, I am using the EasyRoads3D v3 and have encountered some issues trying to create custom crossings. Firstly this issue was appearing when I...
Hello, guys I've encountered a problem with physics. The problem is any nodes/lines between them configuration I make and any lines settings...
Okay, np. I solved the problem though. The constrained nodes have to be inside deformable body. Not on the edges or very close to them, it gives...
With such simple mesh you can place nodes from the same mesh used for rendering, then you choose "Links" (in Truss designer), tap "create" if...
Hello guys, I want to learn this physics (and buy this asset after I will be sure I understand basics of Truss physics), playing with it and...