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I'm considering using this asset to help me iteratively build a 1v1 fighting game, would it be possible to see the results of the TennisRNN demo...
Hey I figured out why sometimes I can get the tesselated water to flicker --- it doesn't cooperate with light cookies. Our game needs cookies for...
Hi NatureManufature, We're trying to edit the shader to match our rivers with our lake and oceans but the shader source is really garbled! I'm...
Hello, I'm having some issues with building with the trueSky trial --- Imported package trueSKY-Unity5-4.1a.67-x64 into Unity 5.6.3p3 Switch to...
Wow! I won't be able to look into this until tonight but I'm super curious what that Entity-Component system is about, any way to encourage my...
Awesome! Thanks a lot!
So after some more tinkering decided to try it against GPU instanced objects, the replacement Standard shader works as intended where the...
That Blops 3 TAA is actually really good though, I wish I could get a sip of that secret sauce :P
Yeah that shimmering wiring artifact comes from the fact that I'm point sampling the previous accumulation buffer into the current. I found...
[MEDIA] Hello, Here to show off some work I've been doing with deferred antialiasing/supersampling. "In this demo the scene is being rendered...
Yeah after thinking about it I may be underappreciating Unity's ability to stream in textures from disk given their async ring buffer [which...
Hello, I've been playing with the Amplify Texture 2 demo with a bunch of models from our project, getting some comparisons between non-amplify...
Tesselation: Figured out that if you select the Distance option with Detail Noise Texture checked, it crashes on my GTX 770. As long as I don't...
If the Unity team needs any inspiration on getting this working, just look at the Sunshine asset on the asset store: It supports transparent...
Hey while I'm at it, I don't know how possible it is to convert all of our assets to use protobuf-net serialization. I changed the default in the...
Hey Sient, I've been doing some deep optimization for our game and I can across a pretty chunky optimization trick to make FullInspector faster...
Bump
Hello, I've been trying to get the TrueSky demo scene working properly. Unfortunately it doesn't look like I'm getting any ambient light in the...
Yep, looks like GL.Clear just stopped working for volume render textures when I imported an old Unity 4 project into 5.1. I guess I'll have to...
Pretty I'm guessing not but I haven't tested this. I'd guess I could pop in my old AMD card if I wanted to try.